

I’ll be the first to admit that I’m not the biggest tactical RPG expert around I abandoned FFT because I got into it too late and the UI was so outdated by then that I quit when I got to Dorset. Just as Octopath Traveler was to Final Fantasy VI, Triangle Strategy is an homage to old-school tactical RPGs like Final Fantasy Tactics and Tactics Ogre.

You could say that character development takes a bit of a hit in order to accommodate the Scales of Conviction, but considering how engaging it is to explore all these different story paths, that’s a compromise I’m willing to accept here.Įach chapter also comes with one or two major battles, and this is where the fun starts. Serenoa needs to be a blank slate because the player is the one who decides how he should persuade his advisors, and while the characters are mostly one-note, they work together beautifully to create a cast that almost feels like a family by the end of the game. Lackluster character development might sound like a death knell for such a story-heavy game like Triangle Strategy, but with how the story itself is structured, it actually works to some extent. I was also initially a little put off by how one-note the characters were Serenoa is very much a boring blank slate who feels really uninspired as a main character, and while his advisors have a bit more of a flair to them, it’s also rare to see any significant development from the cast. The voice work can get pretty hammy, even during the more serious scenes, which breaks the immersion from time to time. If there are any complaints to be had about the story and its characters, it would be that the English voice acting can veer towards the cheesy side at times. This came in extremely handy because, yeah, I have the memory of a goldfish and these constant reminders of who’s who ensured that I was still engaged in the story without fussing over trying to remember who that one bearded guy was again. With that in mind, Triangle Strategy also offers you the ability to bring up a character’s profile whenever they’re talking to give you a refresher. The developers were definitely keenly aware of how complex the story could get, especially as it throws so many new faces at you so frequently. While the continent of Norzelia might seem awfully small at first - there are only three major kingdoms, after all - the more I played, the bigger the world started to feel. Each chapter is heavy on the cutscenes and dialogue, often jumping from place to place to give players an idea of what each kingdom is plotting, and how the citizens are reacting to the various developments.

Right off the bat, it’s clear that Triangle Strategy wants its sprawling story of complex characters and political machinations to be front and center. In an attempt to bring all three kingdoms together, it is the hope of Glenbrook that this wedding and a joint mining venture will help bring peace to the entire continent. Serenoa himself is to be wed to Frederica Aesfrost, half-sister of the Archduke of Aesfrost. Triangle Strategy puts us in the shoes of Serenoa of House Wolffort, a high house of Glenbrook.

The political climate is uncertain, even if Triangle Strategy tries to open the story with an uplifting, celebratory event: a wedding that will bind the kingdom of Glenbrook and the Grand Duchy of Aesfrost. While the three great kingdoms of Norzelia have finally signed a peace treaty after ending the long Saltiron War, there’s still a sense of unease that permeates through this period of calm.
