


Is vulnerable to charms and stunts.Įarth Transformation - grants (Essence +3) mutations. Imposition of Law - grants automatic success to use of chosen weapon, or to parrying. Rarefied Air of Inevitable Victory - grants +1 DV and PDV When angled just right, the bearer takes on the features of an elemental power of metal and blades, becoming far more potent than before.Īssumption of Dreams and Passion (a truly inspiring hat) Thus, they have designed the most glorious hat possible, so as to demonstrate that their heroes are far greater than anything possible within the paltry realms of Creation. In all, 3+Essence negative mutations are inflicted, the effect lasting for (Essence) days.Īfter much contemplation, the Raksha have deduced that it is the hat that makes the hero. This grants those who attack the Voice's owner the Dexterity Atrophy mutation (-1 to Dex), and as much damage to the senses as possible (Blindness is nice).

Any foolish enough to do so will revert to a more bestial state, becoming a twisted ape in a mockery of true human form, clumsier and with vision and other senses beginning to fail. Or parry.īestial Transformation - to attack one favoredd by the Ancestors is to reject all that they have wrought. Gives +3 dice (count as charm based) to favored weapon. Subtle Wraith Arts - the owner of the Voice is well served to heed the advice it gives, and can thus anticipate and deflect incoming attacks. Gives an internal penalty of (Essence) to Martial Arts attacks on the owner (external at Essence 4+). World-Darkening Grave Shadow - those seeking to strike the owner of the Voice with their bare hands find an eerie chill disrupts their attempts. The one adopted by the Voice will be granted advice from beyond the grave for the sole purpose of keeping him alive as long as possible, that he might make greater offerings to the Raksha.Īssumption of Cerements and Bone (a finger bone) Thus the notion of familial ties is utterly alien to them, and they adopt it enthusiasticaly. The Fair Folk are immortal, and, barring a few exceptions, no parents. At Essence 4+, this is an external penalty. Gives attackers an internal penalty of (Essence) to Melee, Archery, and Thrown. Finding this protection imperfect, they refined it by consuming the essence of Wyld mistletoe and forcing it to defend those whom it once might have harmed.Īssumption of Wood Form (a well charred twig)ģ * World-Angering Wood Mastery - branches of mistletoe and flame shoot forth to intercept any blows that target the spell's owner. The Raksha have heard a tale whereby a minor godling was granted invulnerability to almost everything. Glorious Hero Form, granting +1 Dexterity (counts as dice from a charm). Still, once it has been mastered, it seems to convey remarkable agility to its readers. This does not count as dice granted by a Charm.Ī vairly narrow tome, the Treatise is a challenging work to master for two reasons: first, those who have already read it are sworn not to reveal its contents, and second, it is mobile and capable of remarkable acrobatics in evading would-be readers. Those who have sworn to the Oath and show off their martial skills get an automatic success while doing so. Surpassing Excellence - weapon of choice (or parries), granting 2 specialization dice that stack with normal specialties (so up to 5 dice are possible)Īssumption of Dreams and Passion - showing off. If they behave according to the precepts of the Oath, and display their dazzling skill with weapons at every opportunity, their talent is further amplified. This Adjuration imbues those who swear to it with supernatural defensive skills. The simple promise of never being struck can become remarkably potent if sanctified by the Fair Folk. I hear that works too.ģ) Spend 1 bp at character creation to have a Grace.
